Draughts

Entry

Team, All boys, All girls, Mixed, Panel of 7 (5 Players + 2 Substitutes)

Age

  • Under 10
  • Under 12
  • Under 14
  • Under 16

Notes

All panel members present at National Festival should participate.

Additional Notes

This is a Provincial event. Your Team first qualifies at County level before progressing to Provincial.

  • Any action that may distract or annoy an opponent — such as making signs or sounds, pointing or hovering over the board, delaying a move, or unsporting behaviour — is strictly forbidden. One warning will be given. Continued misconduct results in disqualification and the opponent is awarded the game.
  • While a game is in progress, neither player may leave the room without good reason or without the consent or company of their opponent.
  • A team consists of 5 players, numbered 1 to 5, who may play in any order. Substitutes are allowed and may play in any position, as decided by the team manager.
  • Teams must report to the venue at least 15 minutes before the scheduled start time to complete formalities.
  • A match consists of two games so each player has the first move once. A win scores 2 points; a draw scores 1.
  • Accidentally disturbing or touching an unplayable piece during a move does not count as a move. The piece should be returned and play continues.
  • The board must be between 37 cm and 51 cm square.
  • The board should be oriented with the double corner square on the right-hand side.
  • Standard pieces (black and white) must be round, turned, and contrasting in colour, between 28 mm and 38 mm in diameter.
  • Pieces are placed on the dark squares. In printed diagrams, the white squares may be used.
  • Black pieces are placed on squares 1–12, white pieces on squares 21–32. These numbers exist for notation only and are not printed on the board.
  • Players alternate between black and white pieces. The top board players toss for colour at the start of the match. Remaining boards alternate accordingly.
  • Play is "freestyle" — the player with black pieces makes the first move.
  • A player loses when all pieces are captured or no legal move is possible.
  • Players may adjust their or their opponent’s pieces — but only after advising the opponent. Failure to do so results in a caution for the first offence and forfeiture of the game for any subsequent offence.
  • If no clock is in use, players have 3 minutes per move. If "Time" is called, a player then has 1 additional minute to move or they lose. If clocks are used, 30 moves per hour is the standard (subject to agreement).
  • If a player touches one of their own playable pieces, they must play it or forfeit the game.
  • If a piece is moved past the edge of its square, the player must complete the move in that direction.
  • Pointing out a jump is not allowed. If a player offers a jumpable piece and the opponent fails to take it (e.g. by moving another piece), the player can compel the opponent to make the jump. If multiple jumps are possible, the opponent may choose the sequence.
  • A move is completed once the player's hand leaves the piece — even if more jumps were available.
  • When a piece reaches the farthest row, it becomes a king. Kings may move backward or forward (not in the same play). The opponent must crown it by placing another piece on top.
  • If one player has two kings and the opponent has three kings or more kings plus other pieces, the player with more material must win within 40 moves from notice or it is a draw. If the player with two kings loses a king, the opponent restarts the count. If a new position results in 1 king vs. 2+ kings or other pieces, the opponent must win within 24 moves from notice.
  • If one player has one king and the opponent has two or more kings and/or pieces, the player with the advantage must win in 24 moves from notice or the game is a draw.
  • In the event of a team draw, the result will be decided as follows:
    • Recount all game points, excluding board 5.
    • If still tied, exclude board 4.
    • If still tied, exclude board 3.
    • If still tied, exclude board 2.
  • If still tied after rule 24, each player plays one additional game.
  • If still tied, repeat rule 24 again.
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